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Device makers adapt traditional manufacturing techniques to rapidly create cost effective prototypes.
December 1, 2014
By: Ranica Arrowsmith
Associate Editor
New York City, 2009. A virulent plague has struck, spreading through Manhattan faster than it can be contained. The infected turn into terrifying monsters of unpredictable, varied forms, with one sole mission: kill the uninfected. The plague is Blacklight, and a military operation dubbed Blackwatch is created to contain the infection to the island of Manhattan. At the center of the operation is Alex Mercer, the secret weapon warrior who can consume whole beings and shape-shift as needed. A mysterious, hooded figure, he has no memory of his past. He swoops through the city changing forms as he goes, a mask over his face, on a mission to save humanity. City unknown, circa 2013. A scientist studying the so-called “singularity,” a hypothetical moment in the future where artificial intelligence will supersede human intelligence and radically change society as we know it, finds himself at the mercy of a fatal disease. To survive, he “programs” his human brain into the “brain” of a military robot, and escapes (in the body of the robot) from the military facility. Roaming the city as a hooded, masked figure, he seeks freedom, both physical and intellectual. The former scenario is from a 2009 video game called “Prototype,” and the latter from a film not yet released called “The Prototype.” The trailer for the film shows the hero darting about city streets and alleyways almost exactly like the hero does in the video game, leading scores of fans to think this trailer promised a translation of their beloved game to the silver screen. In reality, the film’s producers just tacked a “The” at the beginning of their film title; it has nothing to do with the game—even though the game came first—confusing audiences (perhaps intentionally, to draw views) and effectively squashing any chance the game’s developers Radical Entertainment and Activision had of making money off a film adaptation.
Bone Models+ often has “Skinny” on display at trade shows, a full-size model skeleton made up of vacuum metalized plastic parts made to look like real metal. Image courtesy of Bone Models+
Bone Models+ makes anatomical models for instructional, educational, display and sales use. Image courtesy of Bone Models+
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